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You will receive a variety of messages throughout the game. Some of these will be story related, while others will post reminders on when certain Social Links, Linked Episodes and jobs are available. You can use these messages to teleport directly to that location.

The Dark Hour is a hidden hour of the day where once the clock strikes midnight, most of humanity gets transmogrified into coffins while they sleep, and Gekkoukan High School transforms into a gigantic tower known as Tartarus.

That often has to be balanced with managing a slew of devastating status ailments and hard-hitting attacks, so things can spiral out of control if you don't play it smart. The best examples of this come from Monad doors, which are all-new rooms within the Tartarus floors – specifically, the boss gauntlets found at progress checkpoints. These fights throw somewhat unconventional combat scenarios at you that bring out the best of these satisfying turn-based battles whether you line up a sequence of attacks perfectly or barely make it by the skin of your teeth.

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Tomohiro Kumagai, a lead UI designer at P-Studio on Persona 4 Arena Ultimax (2013), as well as both Persona 5 and Royal, serves as Reload's art director. Kumagai was among Yamaguchi's earliest hires for the project shortly after he assumed the role as the game's director. Kumagai became attracted to the prospects of working on the game having been captivated by the original Persona 3's art design, and its notion that a user interface could have powerful synergy with the game's themes. He explained that Reload's menu interface drawing on the imagery of being submerged in water, was developed from his initial perception of the original game's heavy usage of blue in the menus, which was further iterated on by the UI design team.

Along the way, you will need to open treasure chests scattered throughout Tartarus. There are treasure chests that contain loot, which can be sold to give you money to purchase medical supplies and equipment in town, while others can provide you with gear crafting materials or rare weapons and armor you won’t find in stores. Some treasure chests even contain cosmetic items that can change your appearance.

Although not loads had been seen in terms of Persona 3 Reload trailers since its Xbox Games Showcase announcement, new trailers unveiled during Gamescom 2023 both reintroduce us to the game's cast and story - as shown above - along with a BGM and gameplay trailer.

All in all, my doubts about diving back into Persona 3 territory were shattered from this demo. Persona 3 Reload isn't a remake with a few alterations here and there; it's a sincerely thought-through updated game that can seemingly stand on its own two legs in the competitive Persona lineup.

A second-year who transferred to Gekkoukan High School in the spring, returning to the island he used to live on as a child.

She’s a member of SEES as a Persona-user, and after she and the Protagonist have a close call with a Shadow, she reconsiders her lack of battle experience and joins him on the front lines.

In April 2023, internally screened footage from Sega leaked online, showing footage of Persona 3 party member Yukari Takeba engaging in an encounter with a Shadow, alleged to be from an early development build of a Persona 3 remake. News publication sitio Gematsu later corroborated the footage, with a contributing writer stating that the firm had heard from anonymous sources close to Sega that a remake of the game was in development, and that the build shown in the sizzle reel was sourced from 2021.

They also discussed the intent and overall importance behind producing Persona 3 Reload at this time, asserting that while they didn't want to change the plot or characters that form the original game's foundation, they were keen on players being able to enjoy Persona 3 persona 3 reload gameplay at a functional and graphical fidelity equivalent to recent entries in the series such as Persona 5 and Persona 5 Royal, which was the stance they assumed at the start of development. Yamaguchi elaborated on the effort it took to remake all the game's original environments and artwork, exemplifying that the field had not just been expanded to be more proportionate with characters populating the playable areas, but also to "increase the density of game elements and scenery". Yamaguchi further discussed the addition of new scenarios beyond reproducing the original game's narrative, feeling it fitting for the game's nature as an "ensemble drama" so they may explore characters who weren't as prominent in the original game.[oito]

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